Players have the ability to purchase persistent housing, but availability is limited and diminishes as the size of the settlement increases. Additionally, offline characters are not allowed to switch to the online mode of play. Offline single player modes, however, do not have this feature. Players may play from any computer if they elect the online mode of play. This allows players to choose their desired level of online interaction. īesides offline single player, Shroud of the Avatar shipped with three network play styles: Single Player Online, Friend Party Online, and Open Play Online, however Friend Party Online mode was discontinued. Additional funding allowed for stretch goals to be met, such as pets, seasonal weather, interactive music instruments, new locations, and guild-based combat. Shroud of the Avatar: Forsaken Virtues features a dual-scale overview world map, player housing, crafting, an active virtue system, and "selective multiplayer", which allows players to choose whether to play online or offline. It is currently maintained by Catnip Games. Described as being a spiritual successor to the Ultima series, Shroud of the Avatar was developed by Austin, Texas-based developer Portalarium, with a team led by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. Shroud of the Avatar: Forsaken Virtues is a fantasy role-playing video game.
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